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5r22
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Post subject: Unit Construction Posted: Sat Nov 21, 2009 5:19 am |
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I was wondering how units are built in Warcry. Is it the typical build from a building one at a time, or are their variations? Also do the PoM, Hyperions, and Jucati build units in the same way, or is it different for each race?
Some interesting ways I've seen unit creation done are things like the Zerg's simultaneous unit building, Protoss warp in in SC2, and units which build other units, (seen in a few games such as Total Annihilation: Kingdoms)
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LordOverKill
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Post subject: Re: Unit Construction Posted: Sat Nov 21, 2009 6:40 am |
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Joined: Tue May 12, 2009 7:11 pm Posts: 884
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Pretty standard in that regards; The PoM use matter stream technology to transport troops to the battlefield, Hyperions have aircraft deliver their units and the Jucati emerge from the ground. But, they all require production buildings just like in all of the best RTS games.
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XZeroHero
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Post subject: Re: Unit Construction Posted: Tue Dec 01, 2009 2:09 pm |
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Joined: Mon Oct 26, 2009 7:37 pm Posts: 3
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Will the beginning units becomes useless as the tech gets higher?
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LordOverKill
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Post subject: Re: Unit Construction Posted: Wed Dec 02, 2009 6:45 am |
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Hell no, man! We want every unit to be useful from beginning to end. Units have combo attacks, (2 or more units that can be used together for stacked attack bonuses) upgrades, veterancy, special abilities (Like the Rangers ability to use stun grenades or the Typhoon that can amplify the attacks of friendly units) and each unit is designed to support another unit in some way. Sure, you can just build your strongest unit, but an army with a balanced force will have a much higher attack bonus thanks to the unique way all these forces help each other. Strategy is the core of this game, and every unit pulls their part. You will not find disposable units (other than the Mala'Kroop) in Warcry. We don't want a game with one Build Order that everyone uses, but a playbook of options that keep players on their toes. And if you the community have wicked ideas for strategies, tactics, combos, abilities or ways to increase the mental element of an RTS game, please submit them anytime! 
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Bohemond
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Post subject: Re: Unit Construction Posted: Wed Dec 02, 2009 9:41 am |
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Joined: Tue Nov 17, 2009 3:18 pm Posts: 153 Location: Lyon
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Hey I remember reading an idea about having the PoM create any footman from a base unit like the knight. How about going one step further so PoM can reprocess any footman into any other footman at any point, to the cost of training time and loss of current veterancy. I don't remember having seen this in any game and that would make this race the kings of strategy adaptation. Just a quick idea 
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XZeroHero
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Post subject: Re: Unit Construction Posted: Sat Dec 19, 2009 10:10 am |
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So your saying that even the strongest unit will be killed by a combination of weaker units.
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Bohemond
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Post subject: Re: Unit Construction Posted: Sat Dec 19, 2009 4:58 pm |
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Joined: Tue Nov 17, 2009 3:18 pm Posts: 153 Location: Lyon
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Hey are you anwering me? If so I'm not sure I get your point
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LordOverKill
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Post subject: Re: Unit Construction Posted: Sat Dec 19, 2009 6:47 pm |
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Every unit serves a role, later tier units serve theirs better. Earlier tier units gain abilities that help later tier units. Hopefully the wiki will help relieve some confusion 
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