Username: Log me on automatically each visit
Password:
It is currently Wed Sep 08, 2010 3:39 am


Post a new topicPost a reply Page 1 of 1   [ 8 posts ]
Author Message
 Post subject: Unit Construction
PostPosted: Sat Nov 21, 2009 5:19 am 
Registered
User avatar

Joined: Sun Nov 08, 2009 8:55 am
Posts: 16



Work Statistics:



Current Task(s): Idle

Total Tasks completed: 0 Tasks requested: 0

I was wondering how units are built in Warcry. Is it the typical build from a building one at a time, or are their variations? Also do the PoM, Hyperions, and Jucati build units in the same way, or is it different for each race?

Some interesting ways I've seen unit creation done are things like the Zerg's simultaneous unit building, Protoss warp in in SC2, and units which build other units, (seen in a few games such as Total Annihilation: Kingdoms)


Top
 Profile  
 
 Post subject: Re: Unit Construction
PostPosted: Sat Nov 21, 2009 6:40 am 
Founder
User avatar

Joined: Tue May 12, 2009 7:11 pm
Posts: 884



Work Statistics:



Current Task(s):
 Wiki


Total Tasks completed: 1 Tasks requested: 0

Pretty standard in that regards; The PoM use matter stream technology to transport troops to the battlefield, Hyperions have aircraft deliver their units and the Jucati emerge from the ground. But, they all require production buildings just like in all of the best RTS games.

_________________
---------------------------------------------------------------------------


Top
 Profile  
 
 Post subject: Re: Unit Construction
PostPosted: Tue Dec 01, 2009 2:09 pm 
Registered

Joined: Mon Oct 26, 2009 7:37 pm
Posts: 3



Work Statistics:



Current Task(s): Idle

Total Tasks completed: 0 Tasks requested: 0

Will the beginning units becomes useless as the tech gets higher?


Top
 Profile  
 
 Post subject: Re: Unit Construction
PostPosted: Wed Dec 02, 2009 6:45 am 
Founder
User avatar

Joined: Tue May 12, 2009 7:11 pm
Posts: 884



Work Statistics:



Current Task(s):
 Wiki


Total Tasks completed: 1 Tasks requested: 0

Hell no, man! We want every unit to be useful from beginning to end. Units have combo attacks, (2 or more units that can be used together for stacked attack bonuses) upgrades, veterancy, special abilities (Like the Rangers ability to use stun grenades or the Typhoon that can amplify the attacks of friendly units) and each unit is designed to support another unit in some way. Sure, you can just build your strongest unit, but an army with a balanced force will have a much higher attack bonus thanks to the unique way all these forces help each other.

Strategy is the core of this game, and every unit pulls their part. You will not find disposable units (other than the Mala'Kroop) in Warcry.

We don't want a game with one Build Order that everyone uses, but a playbook of options that keep players on their toes.



And if you the community have wicked ideas for strategies, tactics, combos, abilities or ways to increase the mental element of an RTS game, please submit them anytime!

:badstuff:

_________________
---------------------------------------------------------------------------


Top
 Profile  
 
 Post subject: Re: Unit Construction
PostPosted: Wed Dec 02, 2009 9:41 am 
3D Artist

Joined: Tue Nov 17, 2009 3:18 pm
Posts: 153
Location: Lyon



Work Statistics:



Current Task(s):
 POM Bishop


Total Tasks completed: 1 Tasks requested: 0

Hey I remember reading an idea about having the PoM create any footman from a base unit like the knight. How about going one step further so PoM can reprocess any footman into any other footman at any point, to the cost of training time and loss of current veterancy. I don't remember having seen this in any game and that would make this race the kings of strategy adaptation.
Just a quick idea :)


Top
 Profile  
 
 Post subject: Re: Unit Construction
PostPosted: Sat Dec 19, 2009 10:10 am 
Registered

Joined: Mon Oct 26, 2009 7:37 pm
Posts: 3



Work Statistics:



Current Task(s): Idle

Total Tasks completed: 0 Tasks requested: 0

So your saying that even the strongest unit will be killed by a combination of weaker units.


Top
 Profile  
 
 Post subject: Re: Unit Construction
PostPosted: Sat Dec 19, 2009 4:58 pm 
3D Artist

Joined: Tue Nov 17, 2009 3:18 pm
Posts: 153
Location: Lyon



Work Statistics:



Current Task(s):
 POM Bishop


Total Tasks completed: 1 Tasks requested: 0

Hey are you anwering me?
If so I'm not sure I get your point


Top
 Profile  
 
 Post subject: Re: Unit Construction
PostPosted: Sat Dec 19, 2009 6:47 pm 
Founder
User avatar

Joined: Tue May 12, 2009 7:11 pm
Posts: 884



Work Statistics:



Current Task(s):
 Wiki


Total Tasks completed: 1 Tasks requested: 0

Every unit serves a role, later tier units serve theirs better. Earlier tier units gain abilities that help later tier units.


Hopefully the wiki will help relieve some confusion :bounce:

_________________
---------------------------------------------------------------------------


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 8 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


ElseWare ©2009
Powered by heavily modified phpBB © 2000, 2002, 2005, 2007 phpBB Group :: Based on twilightBB Style by Daniel St. Jules of Gamexe.net