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 Post subject: OPENING: 3D Artist
PostPosted: Mon Oct 19, 2009 10:49 pm 
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Joined: Tue May 12, 2009 7:11 pm
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Candidates can expect to work in an environment of mutual respect, bring fantastic concepts to life, gain considerable work experience and receive royalties for work. Project Warcry is a commercial game being built by a small team of experienced, professional developers with a strong emphasis on work ethic. We all want to see Warcry achieve wonderful things and if you think you have the skills and time then please keep reading...

We are currently deep into development with a demo right around the corner. Applicants to this position can rest assured that, providing the end of times, their work will be put to use in a commercial game.




Favorable skills:

•Minimum of 2+ years of industry experience.
•Experience in several aspects of video game art production to include concept work, modeling, texturing, and shading and be highly experienced with leading 3D software ( pref. 3ds max ).
•A strong work ethic and a responsible attitude that can get task done on time.
•A good understanding of Rigging and animation principles.
•Attention to high quality anatomical detail.
•Solid understanding of computer graphic fundamentals and video game Art production pipelines.
•Solid understanding of Art fundamentals to include color theory, light, shade and form.
•Can work in a variety of styles.
•Capable of meeting deadlines.
•Great communication skills both written and verbal.
•A Collaborative work ethic.
• Must have at least 1 year production experience.
• Must have an art background.
• Must have a thorough understanding of physical motion, weight, balance, texture and form.
• Must have solid conceptual and design skills.
• Must be proficient in 3D Studio Max and Photoshop.
• Must have traditional illustration skills.


If interested, please submit the following to: jobs@projectwarcry.com

•Current CV / Resume
•Samples of your work that show your ability to create texture maps using Photoshop
•Samples of your work that show the model wireframes associated with this same work
•Samples of your 3D models at in game polygon resolutions (low poly) along with higher resolution models (high poly) created in Zbrush or Mudbox for normal mapping

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